USB Joystick channel assignment
- Sascha Haber
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Hello Jeti,
for the first time people do not have to drill holes in their transmitter to control a simulator, thanks to you giving us a magnificent joystick function over USB.
I am flying Phoenix, Heli-X and others with it right now, and i could use it for much more IF there wouldn't be a small problem with the order the channels appear in the PPM tester.
Please have a look at the included image.
You can see that all analog functions are grouped together at the top as it should be.
Game Engines like UNITY can only address the first few of them, Phoenix and Heli-X can also be assigned to the one at the very end of the list.
If it possible to move the last analog controller up the list to be in the first group ?
The function represents the right stick, aileron or roll .... so its quite vital
That would be a fantastic update and open up possibilities for more third party vendors.
for the first time people do not have to drill holes in their transmitter to control a simulator, thanks to you giving us a magnificent joystick function over USB.
I am flying Phoenix, Heli-X and others with it right now, and i could use it for much more IF there wouldn't be a small problem with the order the channels appear in the PPM tester.
Please have a look at the included image.
You can see that all analog functions are grouped together at the top as it should be.
Game Engines like UNITY can only address the first few of them, Phoenix and Heli-X can also be assigned to the one at the very end of the list.
If it possible to move the last analog controller up the list to be in the first group ?
The function represents the right stick, aileron or roll .... so its quite vital
That would be a fantastic update and open up possibilities for more third party vendors.
von Sascha Haber
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- Raf
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I'm not sure about your request. Aerofly De Luxe and Heli-X are working correctly in USB joystick mode. Right stick is present on the top of your list (not in the bottom) and all controlls are in a single group. Are there any specifications about what joystick axes are supported by the particular simulators?
Voltario T30, Touch Switch, MicroVario, AMS, SE6
von Raf
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- Sascha Haber
- Offline Autor
- Platinum Mitglied
- Beiträge: 1474
- Dank erhalten: 241
Again, some game engines like the Unity engine used for neXt can only address the first 16 channels or so.
If you look at the picture attached, you will see that there is a disconnected controller labeled "Simulation usage 0xba" all in the bottom of the list.
This is the Roll aileron control.
It only works in Heli-X because Michael can address it via his own java controller.
A rigid engine like the Unity does not allow it.
The list has been propagated by the "Joystick And Gamepad Tester" tool..
If you look at the picture attached, you will see that there is a disconnected controller labeled "Simulation usage 0xba" all in the bottom of the list.
This is the Roll aileron control.
It only works in Heli-X because Michael can address it via his own java controller.
A rigid engine like the Unity does not allow it.
The list has been propagated by the "Joystick And Gamepad Tester" tool..
von Sascha Haber
Bitte Anmelden oder Registrieren um der Konversation beizutreten.
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